![]() You finish the quest, then you have to get to the power switch, but you have to solve a very simple pressure plate puzzle first. You have to turn the power on, but some random NPC has the keys to do that and you have to do a rat killing quest to clear out a storage room first to get those keys. You go into the hallways in the back and are blocked by an elevator whose power is off. You smash a bunch of cardboard boxes with a baseball bat and underneath one of them are Steve’s keys. You talk to Steve about getting into the back hallway and he says he’s lost his keys, so you have to help him find them first. You meet Robin (well, you may meet Robin, because you can walk right past her), who tells you Steve is in the back. You try to get into a movie but the line is too long, so you get a waypoint for the ice cream shop. You start in the mall with control of Mike and Lucas. We know the truth before anyone else does, Will suspects it, and the first seeds of suspense and terror are planted for the rest of the season to take root. There’s a blackout that wipes out power for the whole town and the camera zooms out, giving us a sweeping aerial view of the region while dissonant, haunting music kicks in, before zooming back into the steelworks and taking us inside.Ī cloud of debris swirls and begins to take the form of the Mind Flayer, our first glimpse that the stuff of nightmares has returned to Hawkins. They sit down for a horror movie, during which Will later gets chills on the back of his neck and knows something is wrong. Steve lets them into a back hallway, showing us the mall’s cavernous underside before they sneak out a side door into a movie theater. They barge into the ice cream shop and we meet Robin, who calls out to Steve that his cadre of underage friends has shown up again. Mike, Will, Max, and Lucas are rushing through a mall, which we’ve never seen before, giving us a quick glimpse that the town has changed. ![]() Let me walk you through a scene comparison so you can see what I mean. The core gameplay loop is “drag you through a rough interpretation of Stranger Things season three and waste most of your time with fetch quests you don’t care about and meaningless combat.” I’m struggling to even describe it, because there’s no coherent, core gameplay loop here. Mechanically, Stranger Things 3: The Game is an isometric action game that feels like Zombies Ate My Neighbors with discrete non-action zones, fighting with less satisfying combat, a few puzzles here and there, and some stilted story scenes. Note: Stranger Things season three (episode one) spoilers are contained in this article. The thing is, I have no idea who this game is for. Most people are not me or even like me, so while a review score comes down to how I felt about a game more than it does from some objective reality, other people might still find a reason to like something I hated or hate something that I loved. READ MORE: Spotify’s Stranger Things playlist will keep you safe from Vecna I usually end my reviews with my answer to an important question: Who is this game for? Regardless of whether or not I love or hate something, I think it’s part of my job to identify the potential audience. ![]() I had only seen season one, so yes, I watched two seasons of this show this week. So in order to prepare for this game, I marathoned the entire show first. Nobody got review keys until the game came out, likely under strict licensing restrictions because the game mirrors the exact plot of the show. Developer BonusXP just released Stranger Things 3: The Game alongside season three of the critically acclaimed Netflix series of the same name. ![]()
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